About this content
This article examines the impact of the Introduction to Computing course within the Mermãs Digitais extension project at IFMA – Imperatriz Campus. The study investigated the effectiveness of different teaching methodologies, such as gamification, project-based learning, and collaborative learning, in promoting student engagement and learning. Using a descriptive qualitative method, 20 questionnaire responses from participants were collected and analyzed. The results indicated a positive reception of the teaching methodologies and curricular structure used, highlighting the effectiveness of hands-on projects and gamification.
Collection record
Authorship
Vinicius Schineider Januário VianaYasmin Milhomem de OliveiraGabriel Vieira LimaSteffane de Oliveira CastroAricelma Costa IbiapinaSimone Azevedo Bandeira de Melo Aquino
- Publication
- Anais do XVIII WIT (SBC)
- Year
- 2024