About this content
Digital Mermãs: O Jogo is a digital educational tool focused on the teaching of Programming Logic and the inclusion of girls in STEAM (Science, Technology, Engineering, Arts and Mathematics) areas. The plot follows a curious student who is passionate about the Mermãs Digitais project. While researching computer computing, anomalies and malware escape the screen, spreading through the Federal Institute and several regions of the state of Maranhão. With the help of a faithful companion robot, the protagonist must combat these digital threats and overcome programming challenges.
Collection record
Authorship
Angelo Carlos Avelino FeitosaFaymerson Alves de SousaMatheus Tavares Pereira AraújoJose Almir Gomes dos Santos JuniorKenia de Oliveira Silva dos ReisTcheuls Layra Varao da SilvaSimone Azevedo Bandeira de Melo AquinoVarley Santos de Sá
- Publication
- IFMA - Campus Imperatriz
- Year
- 2025